Olive Tree Stylized vs Realism

This was a photogrammetry-based project, I photographed this olive tree located in Teos Ancient City in İzmir,Turkey and cleaned up the mesh and tested how it looks with different styles.

Unity Scene

Unity Scene

Lighting Variations

Lighting Variations

Materials created in Substance Designer and Substance Alchemist. Textured the tree by layering these on top, as well as additional dust/dirt grunges.

Materials created in Substance Designer and Substance Alchemist. Textured the tree by layering these on top, as well as additional dust/dirt grunges.

Highpoly Sculpt - Realistic Version, Details were planned to be captured in Substance materials, so this mostly included mid-frequency sculpting.

Highpoly Sculpt - Realistic Version, Details were planned to be captured in Substance materials, so this mostly included mid-frequency sculpting.

Highpoly Sculpt Stylized Version

Highpoly Sculpt Stylized Version

Stylized Tree texture

Stylized Tree texture

Unity Scene - Stylized Version

Unity Scene - Stylized Version