This was a photogrammetry-based project, I photographed this olive tree located in Teos Ancient City in İzmir,Turkey and cleaned up the mesh and tested how it looks with different styles.
Unity Scene
Lighting Variations
Materials created in Substance Designer and Substance Alchemist. Textured the tree by layering these on top, as well as additional dust/dirt grunges.
Highpoly Sculpt - Realistic Version, Details were planned to be captured in Substance materials, so this mostly included mid-frequency sculpting.