Road Trip - Stylized Motorbike

I created this stylized motorbike asset to practice and discover methods of stylized art creation. This wasn't based on concept art but rather my interpretation of several real-life references.

My Process:
Base mesh was created by polymodelling in Blender and polishing the highpoly in Zbrush. I then baked maps (normal, ao, curvature) in Marmoset separately for each mesh parts for the best results. Texturing was completely done in Substance Painter, though I did some initial color tests in photoshop to decide my color palette.

Highpoly Matcap view in Zbrush

Highpoly Matcap view in Zbrush

Albedo and Roughness Maps

Albedo and Roughness Maps

Initial Color Test 1

Initial Color Test 1

Initial Color Test 2

Initial Color Test 2

References of content I wanted to have in the final piece

References of content I wanted to have in the final piece