I created this stylized motorbike asset to practice and discover methods of stylized art creation. This wasn't based on concept art but rather my interpretation of several real-life references.
My Process:
Base mesh was created by polymodelling in Blender and polishing the highpoly in Zbrush. I then baked maps (normal, ao, curvature) in Marmoset separately for each mesh parts for the best results. Texturing was completely done in Substance Painter, though I did some initial color tests in photoshop to decide my color palette.