Various style explorations I've worked on my free time, some shading style tests, all 3D models and textures are made by me in Blender, ZBrush and Substance Painter/Designer.
lowpoly isometric night scene in Blender to practice rendering with Eevee
Lowpoly scene rendered in Blender
Cel shading stylization in Unity
Custom lighting tests with stylized texture
Halftone shading + outlines rendering
Felicette is a personal project, a cozy space exploration video game I've been concepting.
Felicette basic environment with placeholder UI from flaticons website, grass shader and skybox are made in Unity.
Various style tests on the main character sculpt of Felicette in ZBrush
Felicette character skins in Unity, cel shading
Felicette character skins in Unity, flat shading
Character facial expression tests with custom rig
The camera the player uses in Felicette to explore the environment
One of my game idea's characters concept & quickly realised in ZBrush
Trying out a chunky cute art style
Unity render of a quick game concept that takes place in a lake town