Yerba Buena | Lighting

As the lead tech artist I was also responsible for the technical and artistic lighting of Yerba Buena, a puzzle platformer video game developed by Mad About Pandas, published by Focus Entertainment.
All scenes and cutscene lighting have received continuous feedback from the art director Giulia Pratillo.
https://ghp.artstation.com/

Alexander Tilly - Environment Artist, Concept Artist
Maresa Althof - Environment Artist, Concept Artist
Pia Redeker - Prop Artist
Christopher Bukal Chilicuisa - Character Artist

This level only uses real-time lighting methods; heavily uses the custom fake light approach with only few additional spot lights.

This level only uses real-time lighting methods; heavily uses the custom fake light approach with only few additional spot lights.

This level uses mainly baked lighting (lightmaps and light probes) with some additional local volumetric lights placed on some of the windows.

This level uses mainly baked lighting (lightmaps and light probes) with some additional local volumetric lights placed on some of the windows.